I've seen quite a few people posting in the forums about being scammed when they've purchased workers whose life span was supposedly 3 years. . .
GoldenTowns Info, providing anything that's related to the web based money/gold making flash game GoldenTowns.
Sunday, 10 November 2013
Wednesday, 6 November 2013
Influence requirements for building upgrades. . .
Today I will posting this valuable information as per a user's (Amru) request. . . Sorry for the very late post Amru, I have been troubleshooting my desktop as it seems to have died a few months back and I am trying to figure out what's the cause of it now before I purchase any new hardware(s) and haven't had the time to post anything new here. . .
So here goes. . .
Monday, 28 October 2013
Barracks working in GoldenTowns and costs to recruit soldiers. . .
At last the Barracks is released in GoldenTowns! Or at least that's what the Mod announced. . .
Saturday, 26 October 2013
Basic explanation for buy/sell in Market. . .
I've been seeing so many players posting in the forums asking how to use the Market's buy/sell function, which has just been changed quite recently that I can't help but want to address this issue to all of you out there. . . I hope all of you find this a useful guide to trade raw materials between each other in the GoldenTowns Market. Happy trading! (^.^)
Friday, 25 October 2013
Tuesday, 22 October 2013
Workers' costs & requirements. . .
Some of you may find this useful, while others might find this an obsolete post. . .
Monday, 21 October 2013
Beginner tips #6. . .
For many of you out there losing tons of energy, this is the post you definitely must not miss! I will be discussing why it's so important to upgrade all your production buildings as soon as possible in order to "save up" your energy for other things like worker recruitments and vegetation clearing. . .
Wednesday, 16 October 2013
100% Happiness level bug. . .
Again, for those of you who are too lazy to browse through the forums, I have just read a post on the forums regarding a bug that would prevent you from obtaining 100% happiness level for your town. Here are my findings. . .
Sunday, 13 October 2013
Account deletion for inactivity. . .
Yet again, for those of you who are unaware of this fact, I present to you my findings. . .
Saturday, 12 October 2013
Politics has been made available. . .
Though I was really looking forward to becoming a political activist in GoldenTowns, the politics feature didn't have anything close to what I was looking for as stated by GoldenTowns in the Politics page.
Sunday, 6 October 2013
Production buildings' costs & yields. . .
I will be posting here the different costs and yields for the different kinds of production buildings in GoldenTowns (excluding Gold production costs as gold production costs are ever changing, if you don't know why, do read here).
Saturday, 5 October 2013
Life span display bug. . .
I have spotted a display bug in game which can be confusing to new players or players who have not encountered the bug before.
Tuesday, 1 October 2013
Advanced tips #1. . .
I will be touching on roads in this post, specifically writing about my observations in game. Some of you whom may have already noticed this might find this post obsolete. Straight roads, curved roads and intersection roads all have different so called "influence" over lands surrounding them. An example of what I mean by "influence" is how you can remove vegetations by having a road built next to it. GoldenTowns has scripted the different types of roads in this manner.
Friday, 27 September 2013
Shocking discovery of plagiarism!
What an utter shocking discovery I have made today, a user totally copy pasting my content on the articles section of GoldenTowns. . .
Wednesday, 25 September 2013
Beginner tips #5. . .
For those of you who don't know what happens when you totally run out of energy, here's a short post showing what to expect. . .
Idle workers pool. . .
In GoldenTowns, you always need to have a few idle workers on hand for building, upgrading, renovating, and demolishing buildings. Why? For the very simple reason that it requires extra idle unskilled worker in order to execute a build, upgrade, renovate, or demolish order!
Tuesday, 24 September 2013
Speaking of houses for the dead. . .
If you've read my post about how dead citizens would impede the process of recruiting new unskilled workers, here's an additional information that you wouldn't want to miss out on!
Sunday, 22 September 2013
Warehouse fact + tip. . .
For those of you who made the mistake of upgrading your warehouses early, just leave it be. I myself made a far worse mistake by building another warehouse right off the tutorial. Why?
Friday, 20 September 2013
Beginner tips #4. . .
This may be an obsolete post for some of you out there but, I have a strong feeling that those of you lazy ones out there would overlook this feature provided in GoldenTowns.
So, where can you view all your workers' life spans?
So, where can you view all your workers' life spans?
An expensive experiment. . .
For those of you interested on what happens when you leave a building unattended (without an unskilled worker), I have done the experiment myself and here is my report:
So for those of you itching to find it out for yourself, take my expensive experiment report and don't bother doing it yourself! When your building's degradation level reaches 100%, it is magically transformed into "vegetation" and you need 50 resources of each, Wood, Iron, Stone and Clay, plus an additional 24 hours of removal time! Now you do know that is expensive, don't you?
EDIT: I found out that it doesn't take 24 hours to clear the vegetation as of now September 27th 2013. It only takes 6 hours to clear the vegetation.
- A building left unattended still degrades just like any other building. There are no exceptions when it comes to degradation!
- Buildings left unrenovated turns into a pile of "vegetation"!
- As pointed out by Dona Kiza who left this post a comment, yes buildings which has missing influence still degrades as well!
So for those of you itching to find it out for yourself, take my expensive experiment report and don't bother doing it yourself! When your building's degradation level reaches 100%, it is magically transformed into "vegetation" and you need 50 resources of each, Wood, Iron, Stone and Clay, plus an additional 24 hours of removal time! Now you do know that is expensive, don't you?
EDIT: I found out that it doesn't take 24 hours to clear the vegetation as of now September 27th 2013. It only takes 6 hours to clear the vegetation.
Subscribe to:
Comments (Atom)