So here goes. . .
GoldenTowns Info, providing anything that's related to the web based money/gold making flash game GoldenTowns.
Showing posts with label building tips. Show all posts
Showing posts with label building tips. Show all posts
Wednesday, 6 November 2013
Influence requirements for building upgrades. . .
Today I will posting this valuable information as per a user's (Amru) request. . . Sorry for the very late post Amru, I have been troubleshooting my desktop as it seems to have died a few months back and I am trying to figure out what's the cause of it now before I purchase any new hardware(s) and haven't had the time to post anything new here. . .
Tuesday, 1 October 2013
Advanced tips #1. . .
I will be touching on roads in this post, specifically writing about my observations in game. Some of you whom may have already noticed this might find this post obsolete. Straight roads, curved roads and intersection roads all have different so called "influence" over lands surrounding them. An example of what I mean by "influence" is how you can remove vegetations by having a road built next to it. GoldenTowns has scripted the different types of roads in this manner.
Wednesday, 25 September 2013
Idle workers pool. . .
In GoldenTowns, you always need to have a few idle workers on hand for building, upgrading, renovating, and demolishing buildings. Why? For the very simple reason that it requires extra idle unskilled worker in order to execute a build, upgrade, renovate, or demolish order!
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