Yet again, for those of you who are unaware of this fact, I present to you my findings. . .
GoldenTowns Info, providing anything that's related to the web based money/gold making flash game GoldenTowns.
Sunday, 13 October 2013
Saturday, 12 October 2013
Politics has been made available. . .
Though I was really looking forward to becoming a political activist in GoldenTowns, the politics feature didn't have anything close to what I was looking for as stated by GoldenTowns in the Politics page.
Sunday, 6 October 2013
Production buildings' costs & yields. . .
I will be posting here the different costs and yields for the different kinds of production buildings in GoldenTowns (excluding Gold production costs as gold production costs are ever changing, if you don't know why, do read here).
Saturday, 5 October 2013
Life span display bug. . .
I have spotted a display bug in game which can be confusing to new players or players who have not encountered the bug before.
Tuesday, 1 October 2013
Advanced tips #1. . .
I will be touching on roads in this post, specifically writing about my observations in game. Some of you whom may have already noticed this might find this post obsolete. Straight roads, curved roads and intersection roads all have different so called "influence" over lands surrounding them. An example of what I mean by "influence" is how you can remove vegetations by having a road built next to it. GoldenTowns has scripted the different types of roads in this manner.
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