At last the Barracks is released in GoldenTowns! Or at least that's what the Mod announced. . .
GoldenTowns Info, providing anything that's related to the web based money/gold making flash game GoldenTowns.
Monday, 28 October 2013
Saturday, 26 October 2013
Basic explanation for buy/sell in Market. . .
I've been seeing so many players posting in the forums asking how to use the Market's buy/sell function, which has just been changed quite recently that I can't help but want to address this issue to all of you out there. . . I hope all of you find this a useful guide to trade raw materials between each other in the GoldenTowns Market. Happy trading! (^.^)
Friday, 25 October 2013
Tuesday, 22 October 2013
Workers' costs & requirements. . .
Some of you may find this useful, while others might find this an obsolete post. . .
Monday, 21 October 2013
Beginner tips #6. . .
For many of you out there losing tons of energy, this is the post you definitely must not miss! I will be discussing why it's so important to upgrade all your production buildings as soon as possible in order to "save up" your energy for other things like worker recruitments and vegetation clearing. . .
Wednesday, 16 October 2013
100% Happiness level bug. . .
Again, for those of you who are too lazy to browse through the forums, I have just read a post on the forums regarding a bug that would prevent you from obtaining 100% happiness level for your town. Here are my findings. . .
Sunday, 13 October 2013
Account deletion for inactivity. . .
Yet again, for those of you who are unaware of this fact, I present to you my findings. . .
Saturday, 12 October 2013
Politics has been made available. . .
Though I was really looking forward to becoming a political activist in GoldenTowns, the politics feature didn't have anything close to what I was looking for as stated by GoldenTowns in the Politics page.
Sunday, 6 October 2013
Production buildings' costs & yields. . .
I will be posting here the different costs and yields for the different kinds of production buildings in GoldenTowns (excluding Gold production costs as gold production costs are ever changing, if you don't know why, do read here).
Saturday, 5 October 2013
Life span display bug. . .
I have spotted a display bug in game which can be confusing to new players or players who have not encountered the bug before.
Tuesday, 1 October 2013
Advanced tips #1. . .
I will be touching on roads in this post, specifically writing about my observations in game. Some of you whom may have already noticed this might find this post obsolete. Straight roads, curved roads and intersection roads all have different so called "influence" over lands surrounding them. An example of what I mean by "influence" is how you can remove vegetations by having a road built next to it. GoldenTowns has scripted the different types of roads in this manner.
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