Showing posts with label construction tips. Show all posts
Showing posts with label construction tips. Show all posts

Tuesday 10 September 2013

House for the living and house for the dead. . .

For some of you who don't already know, in GoldenTowns not only do you have to prepare houses in order to make room for Unskilled Worker recruitment, you are also required to provide "room" for the dead.

Let me elaborate what I mean by room for the dead. GoldenTowns made an interesting mechanic where you have to ensure that for every dead person in your town, there has to be room available for rent to accommodate that one corpse for ten days to live in the graveyard before they magically disappear from your town. And if your graveyard is full, you will not be allowed to recruit new Unskilled Workers for your town.

So for those of you who are obliviously upgrading your houses and merrily recruiting new Unskilled Workers at the speed of lightning without a thought for your graveyard, you should know what to do after reading this post!

EDIT: As of September 23rd 2013, I found out that you can still hire workers even though your graveyard is full! I have confirmed this with a friend of mine who is also playing GoldenTowns!

Sunday 8 September 2013

Beginner tips #2. . .

Though what I am about to write seems rather obvious, I am pretty sure there are people out there who've made this mistake. If any of you do choose to upgrade your roads, please upgrade outwards and not inwards! What I mean by upgrading outwards or inwards is to take your city hall and make it your HQ, the very centre piece deciding your upgrades. The very simple reasoning for this is the fact that the roads have to be connected to your city hall in order for it to be valid for your upgrade!

So let's say you want to upgrade a building and you hover your mouse over to the "Upgrade" icon. You will notice that it says "blablabla. . .you need a Q(x) road between this building and the hall.", where (x) can be any number depending on the level required. What this means is that you need every road stretching from the city hall to that particular building to be upgraded to a specific level before you can initiate that upgrade!

So don't make the mistake of upgrading inwards to your city hall as the roads will be deemed useless until it is connected to your city hall!

Friday 6 September 2013

Beginner tips #1. . .

To upgrade or not to upgrade, this is one simple action yet difficult to execute due to our own imagination. If you've just started playing GoldenTowns and have been snooping around the forums or general guide/faq section. You'll be able to spot that in the first few weeks of your GoldenTowns adventure, you should not build any new production buildings! This is so true due to the mechanics and unique upgrade hierarchy that this game has.

Then comes the main question, what do you upgrade first? Where should the first upgrade be? Should the focus be on the market and the house that the horrible tutorial has left us with, or should it be on the roads, production buildings and the six houses? Well the truth is, there's no one right answer to this since in order to have the best possible town developed would require quite a number of trial and error process.

But, one thing's for sure and that is balance! In order to develop your town pretty well, you'd have to find the perfect balance between upgrading, collecting resources, and energy saving! Obviously, this balance is for those who wants to play this game without investing a single penny.

To execute this balance, you'd have to have your own understanding of the upgrading mechanics in GoldenTowns. Here, I will list in order from the most important to the least:

  • Upgrading roads is the first key factor to upgrading your buildings.
  • Upgrading houses is the first key factor to upgrading your production buildings as you require more workers to man a production building with each upgrade.
  • Upgrading production building is the first key factor to upgrading your roads as you need to have a steady flow of resources to ensure you can keep up with the upgrade costs! (Do you start to see how it's all in a loop? This is why I stated that there was no one right way to do it.)


If you keep in mind this basic idea, I'm very sure you'd have no problem balancing your upgrades! But do take note of the number of clicks that you are executing as each click takes away one energy!